Research Scientist Intern – Graphics, ML

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Job Description:

  • Conduct cutting-edge research in real-time 3D rendering, machine learning, and highly parallel algorithms
  • Collaborate with industry-leading researchers to develop innovative graphics and AI techniques
  • Contribute to Intel graphics hardware and software products
  • Advance the state of the art through research publications
  • Apply research to technologies impacting users worldwide

Requirements:

  • Currently pursuing a PhD in Computer Science, Electrical Engineering, or a related field focused on computer graphics and machine learning
  • At least 1 year of academic, research, or industry experience
  • Modern C/C++ and Python programming
  • Machine learning concepts, algorithms, and frameworks such as PyTorch
  • Advanced graphics techniques including rasterization, ray tracing, physically based rendering, light transport, sampling strategies, acceleration structures, level of detail, shading, appearance modeling, and Monte Carlo methods
  • Graphics APIs such as OpenGL, Vulkan, or DirectX, and/or shading languages including GLSL and HLSL
  • GPGPU programming technologies such as CUDA, SYCL, or OpenCL
  • Excellent communication skills
  • Passion for graphics research and eagerness to explore new ideas

Benefits:

  • Competitive pay
  • Stock bonuses
  • Health benefits
  • Retirement benefits
  • Vacation
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