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Research Scientist Intern – Graphics, ML
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Research Scientist Intern – Graphics, ML
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Job Description:
Conduct cutting-edge research in real-time 3D rendering, machine learning, and highly parallel algorithms
Collaborate with industry-leading researchers to develop innovative graphics and AI techniques
Contribute to Intel graphics hardware and software products
Advance the state of the art through research publications
Apply research to technologies impacting users worldwide
Requirements:
Currently pursuing a PhD in Computer Science, Electrical Engineering, or a related field focused on computer graphics and machine learning
At least 1 year of academic, research, or industry experience
Modern C/C++ and Python programming
Machine learning concepts, algorithms, and frameworks such as PyTorch
Advanced graphics techniques including rasterization, ray tracing, physically based rendering, light transport, sampling strategies, acceleration structures, level of detail, shading, appearance modeling, and Monte Carlo methods
Graphics APIs such as OpenGL, Vulkan, or DirectX, and/or shading languages including GLSL and HLSL
GPGPU programming technologies such as CUDA, SYCL, or OpenCL
Excellent communication skills
Passion for graphics research and eagerness to explore new ideas